Tuesday, June 2, 2009

Star Wars: The Old Republic Trailer Debuts at E3

On June 1 at the Electronic Entertainment Expo in Los Angeles, game developer BioWare (Star Wars: Knights of the Old Republic, Mass Effect) unveiled a trailer for Star Wars: The Old Republic, the forthcoming massively multiplayer online role-playing game (MMORPG) set in that galaxy far, far away.

It’s not gameplay footage, but the action-packed cinematic looks amazing and, if you’ve played Star Wars: KotOR, you know that BioWare understands this mythology, crafting interactive adventures that outdo just about everything franchise creator George Lucas has churned out over the past decade. It will be interesting to see if that attention to story and character carries over to an MMORPG style of play.

Set 300 years after Star Wars: KotOR and its sequel—but thousands of years before the Star Wars films—The Old Republic casts players as bounty hunters, soldiers, smugglers or other unannounced character classes as war rages between the Galactic Republic and the Sith Empire.

Neither BioWare nor publisher LucasArts have announced a release date for The Old Republic and, as of this writing, it remains uncertain whether the game will make the jump from the PC to home consoles.

Watch the video below (via GameTrailers), but be warned: It just might get you geeked about Star Wars all over again.


Doomed True Believer said...

OH NOES! A star wars MMORPG?!?!?! JAmes, is this goodbye?

Jenn D. said...

Uh oh. Thus far, I've been able to resist the MMO trend, but I think we've finally found the one that will seduce me. I'm going over to the dark side, baby.

James Wortman said...

A few years back they launched a Star Wars MMORPG called Star Wars Galaxies but it wasn't very well received. I believe it's still around in some capacity but I don't know who's actually playing it.

Jenn D. said...

Oh, I know. I played it for a little while. The first iteration of SW:G was actually better received than the "2.0" version where they completely reworked all the systems. It wasn't interesting enough for me to justify the cost.